sergiu lupse · solo game developer · romania

Mostly analog. One titanium part. I make adventure games about things people left behind.

Current Projects

Solitary Ash — key art
in development

Solitary Ash

A retro-styled adventure about exploration and memory. His memories come back in pieces. Some pieces he'd rather leave buried.

Wishlist on Steam →

Past Cartridges

Boxes Construct Redundant Cosmos Moth

Signal Origin

Analog Limb is Sergiu Lupse. An interactive storyteller experimenting with pixels and ideas, making narrative games.

Lost a femur. A titanium one took its place. The remaining analog hardware is the part that keeps making the games.

Everything I do is an exercise in exploration.